Up until I started typing I didn’t realize how difficult it would be to write this post. Today, after four and a half years, I am officially saying goodbye to Wunderlist. At the beginning of August, we’re going to move to New York where I’ll join the Outlook team as Director of Product Design for iOS, Android and Mac. And I’m beyond excited. Joining Wunderlist When I met Christian and the… →
Disability is a design problem, not a physical condition. It’s a reality that can be changed. At Microsoft we’re paving the way for inclusive design. Because good design makes products usable for everyone. We strive to design products that are not just accessible, but that are elegant experiences for people with and without disabilities. Not only is inclusive design a refreshing challenge… →
As humans we tend to take the easy route. The one that’s known, most predictable and least scary. It might as well be a force of nature. In organizations, this force gets multiplied. The bigger the team, the bigger the force that keeps you from moving forward towards greatness. It becomes a sort of gravity that holds you in place. The most important thing to realize is that this is absolutely… →
Good design results in products people love. People use products they love frequently and with joy. Products people love are better for businesses because they create loyal customers. Good design puts people in the center of all decisions, with the goal to create valuable and unique experiences. Good design is about evoking emotions, having an opinion and building relationships. Good design is a… →
In many companies design happens in a silo. Design is often one of two things: the paint sprayed on a product once it’s built simply to “make it look pretty”. Or designers creating things that are then handed off to engineers, whose sole job it is to build the final product according to the specs they have been given. In both cases, creativity is killed and a lot of potential is wasted in… →
On New Year’s 2013, I launched Typoguide, and over night (literally) got a lot of traction on the website. It seemed like my “Pocket Guide to Master Every Day’s Typographic Adventures” had hit a spot, and people quickly began asking if I had plans to make a book out of it. My initially thought? “Not really”, but my instant reply was “Uhm, sure, why not”. I had never made a book… →
As smartphones are turning from a geek gadget to a commodity, patterns for mobile user interfaces and interactions are going to get more unified across platforms and will eventually merge. Material Design didn’t introduce any fundamentally new ideas, but in a clever way Google created a collection of patterns, guidelines and themes from the fields of typography, graphic design and cognitive… →